How do you publish a game in China?

Publishing a game in China is gated by law, not by engineering — and the first gate is one a foreign company cannot pass itself. Under the Provisions on the Administration of Online Publishing Services, a game is an "online publication," and a wholly foreign-owned or foreign-invested enterprise may not hold the online publishing license at all (Article 10). A foreign studio therefore cannot self-publish; it publishes through a licensed Chinese publisher that holds the license and applies for approval on the game's behalf.

That approval is the 版号 — a game approval number from the National Press and Publication Administration (NPPA). No 版号 means the game cannot be legally monetized to the public in the mainland, and numbers are issued in limited periodic batches that have been suspended for months at a time. On top of it sit mandatory real-name registration and minor anti-addiction limits, content review, an ICP filing with servers inside China, and PIPL obligations for player data.

This is a risk map, not legal advice — your exact obligations turn on your title, your data and your publisher. Our China team can map every gate against your game →

What actually decides whether your game can launch in China

FactPrimary source
Foreign capital is barred from online publishing, and the servers must be in China. Article 10 prohibits Sino-foreign joint ventures, cooperative ventures and wholly foreign-owned enterprises from engaging in online publishing services, and Article 8(3) requires the relevant servers and storage devices to sit inside mainland China. A foreign studio cannot hold the license itself — a licensed Chinese publisher does. Provisions on the Administration of Online Publishing Services (Order No. 5, in force 2016-03-10), Articles 10 and 8(3) — gov.cn / our translation, retrieved 2026-10-08
The 版号 is a prior approval, not a post-launch filing. Article 27 requires an online game to be approved before it is published — the provincial authority first, then the national NPPA. Without it a game cannot be lawfully monetized to the public, and approvals are granted only in limited periodic batches that have been frozen for extended periods (roughly eight months across 2021–2022, resuming in April 2022). Provisions on the Administration of Online Publishing Services (Order No. 5), Article 27 — gov.cn / our translation, retrieved 2026-10-08
Real-name registration and minor anti-addiction limits are mandatory. The NPPA's 2021-08-30 notice limits players under 18 to one hour (8–9 p.m.) on Fridays, Saturdays, Sundays and public holidays and requires real-name registration with no guest-mode exemption; the Regulations on the Protection of Minors in Cyberspace (effective 2024-01-01) consolidate these minor-protection duties. Regulations on the Protection of Minors in Cyberspace (State Council, effective 2024-01-01); NPPA minors notice, 2021-08-30 — gov.cn, retrieved 2026-10-08
Player data triggers PIPL, and the storefront needs an ICP filing. Collecting players' personal information requires notice and separate consent, and any transfer out of China must meet a cross-border mechanism under PIPL Articles 38–40, with in-country storage for critical-infrastructure and high-volume handlers; the game's mainland host and storefront also require an ICP filing. Personal Information Protection Law, Articles 38–40 — cac.gov.cn, retrieved 2026-10-08

Sources verified by the 21YunBox compliance team on 2026-10-08.

Publishing an iOS or Android mobile game in China is a venture that demands a strategic approach beyond the routine steps of uploading to the Apple App Store or Google Play. In China, the absence of Google Play necessitates navigating a diverse ecosystem comprising 400+ android app stores, each with its distinct submission protocol.

However, gaining entry into this market involves far more than store submissions, and the hardest requirement is legal rather than technical. Before a game can be monetized to the public, it must clear a government content review and carry a game approval number — the 版号 — issued by the National Press and Publication Administration (NPPA). The decisive constraint for an overseas studio sits one level above that: under China’s Provisions on the Administration of Online Publishing Services, a foreign-invested company cannot hold the online publishing license — or the 版号 — at all. A foreign title is therefore published through a licensed Chinese publisher that holds the license and applies for the approval on the game’s behalf. 21YunBox is not that publisher; we handle the compliant in-country delivery, ICP filing and PIPL layer around your launch and help you connect with a licensed publishing partner.

Apple requests these licenses to distribute your apps to China
Apple requests these licenses to distribute your apps to China

Chinese regulations mandate that all games, ranging from PC and mobile to HTML5 and Mini-games within other apps like WeChat and Douyin, must obtain this licensing. As of now, the government’s focal point is on games that are monetized through either upfront payments or in-app purchases.

Despite the intricacies, the potential gains make the journey worthwhile. China is one of the world’s largest game markets, with a player base in the hundreds of millions. In this article, we provide a concise guide on how you can tap into this expansive market.

Planning Your Game's Launch in China — Claim Your Free Tailored Report

Book a call with our China compliance team to receive a personalized report outlining the essential licenses and step-by-step operations required to launch your game in China successfully.

Secure Your Free Consultation

What the regulation actually says

Most guidance on publishing a game in China describes the practice — find a Chinese publisher, get an ISBN, wait. The practice follows from one instrument, and reading it explains why each step exists rather than only that it does.

Instrument: 《网络出版服务管理规定》 — Provisions on the Administration of Online Publishing Services, Order No. 5 of the State Administration of Press, Publication, Radio, Film and Television and MIIT, in force since 10 March 2016. Games are online publications under it, not software.

A game is a publication, and publishing requires a licence

第二条 ……本规定所称网络出版物,是指通过信息网络向公众提供的,具有编辑、制作、加工等出版特征的数字化作品,范围主要包括:(一)文学、艺术、科学等领域内具有知识性、思想性的文字、图片、地图、游戏、动漫、音视频读物等原创数字化作品……

第七条 从事网络出版服务,必须依法经过出版行政主管部门批准,取得《网络出版服务许可证》。

Article 2. “Online publications” means digitised works provided to the public over information networks bearing publishing characteristics such as editing, production and processing, principally including original digitised works in literature, art and science — text, images, maps, games, animation, and audio-visual readers. Article 7. To engage in online publishing services one must be approved by the publishing administration authority and obtain an Online Publishing Service Licence.

In practice: this is why a game is not treated like an ordinary app. It is classed as a publication, which puts it under the press-and-publication regulator in addition to the ICP filing that every app needs from the telecoms regulator. Two regulators, two separate permissions.

And a foreign-invested company cannot hold that licence

第十条 中外合资经营、中外合作经营和外资经营的单位不得从事网络出版服务。

网络出版服务单位与境内中外合资经营、中外合作经营、外资经营企业或境外组织及个人进行网络出版服务业务的项目合作,应当事前报国家新闻出版广电总局审批。

Article 10. Sino-foreign equity joint ventures, Sino-foreign cooperative ventures and wholly foreign-owned enterprises may not engage in online publishing services. Where an online publishing service unit undertakes project cooperation with a domestic Sino-foreign joint venture, cooperative or wholly foreign-owned enterprise, or with an overseas organisation or individual, it shall obtain prior approval from the administration.

In practice: this is the single most consequential sentence for a foreign studio, and most English write-ups render it as market practice — “you will need a local publisher”. It is not practice. A foreign-invested entity is prohibited from holding the licence at all, including a wholly foreign-owned enterprise you set up yourself. That is why the publisher relationship is structural rather than optional, and the second paragraph is why the cooperation itself needs prior approval. The same instrument also requires, in Article 8(3), that the servers and storage devices used for the service be located inside mainland China.

The ISBN is an approval before publication, not a registration after it

第二十七条 网络游戏上网出版前,必须向所在地省、自治区、直辖市出版行政主管部门提出申请,经审核同意后,报国家新闻出版广电总局审批。

Article 27. Before an online game is published online, an application must be made to the provincial publishing administration authority; after its review and consent, it is submitted to the national administration for approval.

In practice: the approval — the 版号 people refer to as the ISBN — is a prior approval with two tiers, provincial then national. It is not a filing you complete after launch the way the ICP filing works. A game cannot be lawfully published while the application is pending, which is why approval timing, not engineering, usually sets a China launch date.

And publishing without it is not a fine you budget for

第五十一条 未经批准,擅自从事网络出版服务,或者擅自上网出版网络游戏(含境外著作权人授权的网络游戏),……由出版行政主管部门、工商行政管理部门依照法定职权予以取缔,并由所在地省级电信主管部门……给予责令关闭网站等处罚;……违法经营额1万元以上的,并处违法经营额5倍以上10倍以下的罚款;违法经营额不足1万元的,可以处5万元以下的罚款……

Article 51. Engaging in online publishing services without approval, or publishing an online game online without approval (including a game licensed by an overseas copyright holder), shall be banned by the publishing administration and market regulation authorities within their statutory powers, and the provincial telecommunications authority shall order closure of the website … where unlawful business revenue is RMB 10,000 or more, a fine of five to ten times that revenue; where it is under RMB 10,000, a fine of up to RMB 50,000 …

In practice: 予以取缔 — banned outright — plus closure of the site, plus a fine calculated as a multiple of revenue rather than a fixed cap. The parenthesis matters too: it names games licensed by overseas copyright holders explicitly, so a foreign title published through a partner without approval is squarely inside this article rather than in a grey area.

Primary source: 《网络出版服务管理规定》(国家新闻出版广电总局、工业和信息化部令第5号), full text published by the State Council: gov.cn; read our full English translation. Translations are ours and for orientation only; where the English and the Chinese differ, the Chinese governs. This page is not legal advice.

Basic Requirements

Fulfilling the Basic Business Prerequisites:

1. Establish a Chinese Corporation or Business Entity

The establishment of a Chinese corporation or business entity is a fundamental requirement. Foreign and foreign-invested companies are legally prohibited from directly publishing or operating online PC or mobile games in China, rendering them ineligible for a game license.

A narrow set of international storefronts run their own China presence — Apple, for example, operates a dedicated China App Store — but that does not exempt the games they carry. Apple still requires each paid or in-app-purchase game to show a valid NPPA approval number before it can be sold in the mainland, and international titles that have launched on other platforms have done so through a licensed domestic partner rather than independently.

Yet, for foreign companies to distribute their games in China and comply with Chinese law, they must work with a licensed Chinese partner to register and publish the game on their behalf. That partner holds the online publishing license, applies for the 版号, and typically handles local distribution in exchange for a share of revenue after the app store’s cut. Although this adds a layer, it remains the standard — and lawful — route into China’s large and highly profitable game market.

Note: 21YunBox is not a game publisher and does not issue approval numbers. We run the compliant, in-country delivery and the ICP-filing and PIPL data-handling layer around your launch, and help you connect with a licensed Chinese publishing partner who holds the license and applies for the 版号. Get a compliance assessment.

An SCC serves as evidence of registered Chinese copyright for any software. Both domestic and foreign entities, whether individuals or companies, can apply for one. Nevertheless, when it comes to games, only a Chinese corporation, business entity, or individual may publish a game in China.

During the submission process, both the Apple App Store and all independent Android app stores will request a valid SCC number, although presently the Apple App Store does not validate submitted SCCs.

Link: Guide To Software Copyright Certificates In China

3. Get a China Mainland ICP Filing Number

Since September 1, 2023, new apps must complete the ICP filing before they can be published on app stores in China — Apple’s App Store, every Android app store, and mini-program platforms alike. Existing apps were required to provide a valid ICP filing number by March 31, 2024 or face removal from app stores in China. This requirement flows from the Provisions on the Administration of Mobile Internet Application Information Services and the ICP Record-Filing Measures.

Set Up ICP Filing Number
Set Up ICP Filing Number

Link: Guide To Get Mobile App ICP Filing Number in China

4. Get a Game Registration Number (GRN / ISBN)

Administered by China’s National Press and Publication Administration (NPPA, 国家新闻出版署), the GRN or ISBN is essential once your game has successfully navigated the content approval process. This number, a 13-digit International Standard Book Number (ISBN), also referred to as the “Game Approval Number” by Apple, is crucial for this purpose.

Apple’s own guidance in App Store Connect reflects this: it tells developers that Chinese law requires an approval number from the NPPA, and that any game offering paid downloads or in-app purchases on the China mainland App Store must enter its approval number and upload supporting documents — typically the ISBN issuing letter or approval reply and the developer’s latest business license, and optionally an authorization agreement from the matching operator — which Apple reviews at the next submission.

Set Up Availability in China Mainland
Set Up Availability in China Mainland

Link: Guide to Get The “Approval Number” in China

Game Content Requirements & Limitations

To enable revenue generation, your game must gain approval from the NPPA, adhering to a detailed list of content restrictions. Overseas game developers and publishers often find themselves modifying their games to comply with the requirements set by Chinese censors.

Link: Content Restrictions for Games and Apps in China

In 2019, several additional clarifications were issued alongside a new submission process:

1. Elimination of Mahjong or Poker Games

For the time being, the market is flooded with these games, often associated with gambling and hence not allowed.

2. Restrictions on Depicting Corpses, Skeletons, Zombies, Vampires, and Blood

Characters or players should disappear upon death, and any depiction of blood, regardless of color, is prohibited.

3. Prohibition of Collecting Concubines and Wives

This restriction applies even in historically accurate contexts, such as feudal China games.

4. Emphasizing Cultural Sensitivity

In a bid to enhance game quality, the government encourages developers to reflect China’s core social values and traditional history and culture in their games. Games should impart “correct” information on politics, law, and history, as interpreted by the authorizing agency.

Note: 21YunBox can help you map these content requirements to your game early and plan the changes with your licensed publishing partner, so edits are scheduled rather than retrofitted under review. Get a compliance assessment.

5. Implement a Security Assessment Form

In adherence to the Chinese government’s restrictions on speech that may “disrupt public order,” games, while not typical platforms for political activism, require a structured process for reporting and handling potential violations in any social aspects where players can communicate. A Security Assessment Form must be on file with the appropriate government agency, detailing your system and process.

Technical Requirements

1. Real Name Verification

In compliance with Chinese regulations, it is mandatory for users to register accounts with their real names, even if they can create onscreen usernames. Typically, this is achieved by verifying the user’s phone number and linking it to their account. Many apps implement this by sending a temporary login code via text message that expires within 15 minutes.

Note: Real-name registration and the player data behind it fall under the Personal Information Protection Law (PIPL) and the Regulations on the Protection of Minors in Cyberspace. 21YunBox helps you run a compliant, in-country login and data-handling path. Get a compliance assessment.

2. Anti-Addiction Plan and Measures

China has regulated youth gaming since the late 2000s, and the regime has tightened sharply. Under the NPPA’s notice of August 30, 2021, players under 18 may be served online games only between 8 and 9 p.m. on Fridays, Saturdays, Sundays and public holidays — one hour — and real-name registration is mandatory, with no guest- or trial-mode exemption. The Regulations on the Protection of Minors in Cyberspace, effective January 1, 2024, consolidate these minor-protection duties. If your game has an online login, it needs enforced play-time and spending limits for minors; confirm the current thresholds with counsel, as they have changed more than once.

Link: Six measures in the “Notice on Preventing Minors from Addiction to Online Games”

3. Working Within The Great Firewall of China

China’s network environment makes offshore services and dependencies like AWS, Google Cloud and Firebase slow, unreliable or unreachable from inside the mainland. 21YunBox provides a compliant, in-country delivery overlay that keeps your existing game and backend fast and reachable without a rebuild, running on our own licensed in-country infrastructure. See our acceleration solutions.

Note: In-country delivery for a dynamic game involves cross-border data transfer and the Personal Information Protection Law (PIPL). 21YunBox builds this on a compliant in-country path. Get a compliance assessment.

Localization

To publish your game in China, thorough localization is essential. This includes translating all text into Mandarin Chinese (simplified) and recording voiceovers in Mandarin Chinese. Additionally, modifying artwork with English text and adapting character designs, stories, and maps to align with the local culture is crucial.

Various localized SDKs must be integrated to meet technical, content, and app store requirements.

App Stores In China

1. Third-Party Android App Stores

Each independent Android app store in China has its focus, with some specifically dedicated to games. Tailoring your game to the right store can enhance visibility and success. However, since integrating the store’s SDK requires a separate version for each, targeting the most promising stores minimizes maintenance efforts.

Keep in mind that Google services aren’t accessible in China, making publishing on Google Play ineffective for reaching Mainland Chinese consumers.

2. Apple App Store In China

Apple operates a distinct Apple App Store in China. Publishing your iOS game in China necessitates direct submission to this version via Apple’s developer console. The submission process is relatively straightforward, with an English interface.

3. Mobile Game Revenue Share Models In China

Chinese Android app stores typically claim around a 50% share of all revenues, including purchases and ads due to mandatory SDK integrations. The Apple App Store, on the other hand, takes a 30% revenue share. Additionally, Chinese publishing partners usually retain a further share of the remaining amount.

Despite higher fees and revenue shares, the vast Chinese market and number of Daily Active Users (DAUs) present immense profit potential for moderately popular games.

Publishing and Approval Process

1. Submission to NPPA

To initiate the licensing approval process for your game, you will need to compile and submit the following documents to the NPPA:

  1. Basic Information about the Game: This includes details such as the game’s name, description, developer, and publisher.

  2. Application Form

  3. Publisher’s Business License

  4. ICP Certificate (if required)

  5. Printed Screenshots: Provide a minimum of 10 color pictures showcasing the core content and basic appearance of the game. Include at least one picture of the main menu displaying the game name.

  6. Full Text of the Game: Submit the complete Chinese text that appears in the game. This encompasses system prompts, NPC dialogues, mission story descriptions, inventory item names, and more. Ensure it is provided in electronic form.

  7. Explanation of the Game’s Anti-Addiction Features: Detail how the game’s anti-addiction features function. If the game doesn’t require such features, provide a rationale for their absence.

  8. Administrator Accounts: Furnish adult accounts categorized into high, medium, and low access levels. These will be used to assess the game’s anti-addiction features and review content.

  9. Game Installation Package: This can be submitted physically, involving three copies on three CDs or a USB flash disk. Alternatively, provide a link for downloading the game installation package.

  10. Demo CD-ROM: Include a CD (3 copies) featuring a game demo video lasting at least 10 minutes. The video should showcase the game’s health warning/advice screen, game title screen, main interface and menu, all character images, accessible scenes, and systems that players can experience. For games with combat systems, ensure the actual combat demo is at least 2 minutes long. If an anti-addiction system is integrated, demonstrate anti-addiction tips and benefits at key time points.

Link: Game License Registration Procedure (SAPPRFT / NPPA)

2. Approval Times

Officially states 80+ days by NPPA. However, approval times vary based on game complexity, ranging from simple games (less than a month) to more intricate foreign games (6-8+ months). Multiple rounds of feedback, adjustments, and re-reviews might be necessary.

Approval also runs on the regulator’s own cadence: numbers are issued in limited periodic batches, and issuance has been suspended entirely for extended periods — most recently for roughly eight months across 2021–2022, resuming in April 2022. That cadence, not your build schedule, usually sets a realistic launch window.

Once approved, you’ll receive a Game Registration Number (GRN), signifying approval for distribution in China. This number is required for submission to both the Chinese Apple App Store and any Chinese Android app stores.

3. Publish Strategically

Strategically publishing your game involves individual submissions to each app store, ensuring alignment with their specific requirements and focus. Prioritize the top 5 Android app stores in China and the Chinese Apple App Store for iOS versions.

Note that the Apple App Store now requires a valid game registration approval number (GRN / ISBN) as of February 24, 2020.

The 21YunBox Advantage

Publishing a game in China is gated by a license a foreign studio cannot hold, so the publisher relationship is structural rather than a matter of preference. 21YunBox is not a game publisher and does not issue approval numbers. What we do is the layer around the launch: a compliant, in-country delivery overlay that keeps your existing game and backend fast and reachable inside the mainland without a rebuild, the ICP filing and PIPL data-handling path your app needs, and a clear mapping of the game-publishing gates — the online publishing license, the 版号, minor-protection and anti-addiction duties, content review and cross-border data rules — onto your specific title.

We also help you connect with a licensed Chinese publishing partner who holds the license and applies for the 版号 on your behalf. For the broader picture, see how to make your app or game compliant with Chinese law and our guide to publishing an app in China. None of this is legal advice; treat each item as a risk to confirm with your counsel and your publisher.


Ready to make your game work in China?

We map every compliance gate to your title and build the in-country delivery, ICP and PIPL layer around your launch.

Get Started

```

Frequently Asked Questions

Can a foreign company publish a game in China on its own?
No. Online publishing bars foreign capital (Order No. 5, Article 10), so a wholly foreign-owned or foreign-invested entity cannot hold the online publishing license or obtain a 版号 itself. A foreign studio publishes through a licensed Chinese publisher that holds the license and applies for approval on the game's behalf; you keep the game and its IP. Treat the exact structure as a risk to confirm with counsel.
What is a 版号 and do I need one?
The 版号 is a game approval number issued by the National Press and Publication Administration. If your game is monetized to the public in the mainland — paid downloads, in-app purchases, subscriptions or advertising — you need one, and it is a prior approval the licensed publisher obtains before launch. Numbers are issued only in limited periodic batches, and issuance has been suspended for months at a time, which usually makes approval timing, not engineering, the gating factor for a launch date.
Do I need an ICP filing and in-country servers?
Yes. The game's mainland storefront and host require an ICP filing, and the Online Publishing Service Provisions require the relevant servers and storage to be located inside mainland China (Article 8(3)). 21YunBox handles the compliant in-country delivery, ICP-filing and PIPL data-handling layer around your launch — we are not a publisher and do not issue the 版号. Confirm your specific obligations with counsel.